Since trying a demo of Azul at Airecon, I've fallen completely in love with this colourful box of wonderfulness from the abstract wing of Plan B Games, Next Move Games.
By wonderfulness I'm mainly referring to the beautiful little clicky-clacky plastic tiles that look like tasty Opal Fruits. Yes, Opal Fruits; none of this 'Starburst' nonsense, however much it dates me. No, I won't let it go and move on. Yes, I know I'm supposed to be talking about the game and not sweets from history... Okay, fine:
Tuesday, 7 August 2018
Monday, 21 May 2018
Review: Photosynthesis board game
Yew wooden be-leaf how many arboreal puns you could get into one (t)re(e)view, but stick with me, ash I promise I've gotten them all out of my sy-stem in the first line...
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Tuesday, 17 April 2018
Review: Eight-Minute Empire board game
I seem to be forming a bit of a Red Raven Games series recently, with reviews of the beautiful Above and Below and its sequel Near and Far. To continue the theme, this week I'm taking a look at an older Ryan Laukat game that has grand ambitions on a tiny scale: Eight-Minute Empire.
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Wednesday, 28 March 2018
Review: Near and Far board game review
It's been a while now since we escaped barbarian hordes, fled across the country and founded our shiny new village in Above and Below. We've clearly gotten tired of exploring the cavernous world of Below, because it's time to set out into the big wide world on a brand new adventure. Legends tell of the Last Ruin, a hidden city far away across the wastes of Arzium where we'll apparently find an artifact that will grant our hearts' desires. Let the quest for the Voucher of Infinite Jaffa Cake Supply begin!
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Wednesday, 7 March 2018
Review: When I Dream card game
In a hugely competitive market place, publishers are finding all kinds of ways to make their game stand out from the crowd, from splashy cover art to fancy components to the occasional animal costume (I'm looking at you, Paul Grogan!)
But Repos Production definitely went the extra marketing-mile last summer, when they launched When I Dream into the board gaming stratosphere by literally tying it to a balloon and floating it into the upper atmosphere...
You know you need to work on your life goals when a board game makes it 20 miles closer to your dream of space travel than you ever will!
But Repos Production definitely went the extra marketing-mile last summer, when they launched When I Dream into the board gaming stratosphere by literally tying it to a balloon and floating it into the upper atmosphere...
You know you need to work on your life goals when a board game makes it 20 miles closer to your dream of space travel than you ever will!
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Sunday, 25 February 2018
Review: Bärenpark board game
Bear-tetris, koala disputes, and for some reason, cause to use the phrase 'one toilet short of a draw' in a public place. I'm taking a look at Bärenpark, the latest offering from Phil Walker-Harding of Sushi Go! and Imhotep fame, that had me googling for Gobi bears and the umlaut keyboard shortcut!
I'm no expert, but I'm fairly certain that box doesn't depict safe bear-care procedure...
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Wednesday, 14 February 2018
Cardboard - Above and Below board game review
I spend a lot more time than I really should on being jealous of the talents of others, and one of my recent targets of envy is artist and designer Ryan Laukat. Being imaginative enough to design games, artistic enough to illustrate them and organised enough to get them published would be a stretch for most people, but Ryan Laukat somehow manages to do all of them at once. But is it possible to juggle so many elements without dropping something along the way? Time to pick up a lantern, head out for adventure and find out!
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Wednesday, 13 September 2017
Cardboard - Dice Forge board game review
With all the games on display at the UK Games Expo this year, new titles had to work super-hard to get themselves noticed. From the tiny wooden ladders of Catch the Moon to the novelty bed and sleep-mask in When I Dream, fancy components played a big part in the fight for attention, and one game doing a particularly great job in this respect was Dice Forge from Libellud. Upgradeable dice with interchangeable faces, striking box art and a beautiful board packed with a rainbow of colours all help the game to scream novelty - but is there any substance under all that chunky cartoon style? We've done deck building. We've done bag building. Time to try some dice building!
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Monday, 3 July 2017
Cardboard - Star Wars: Destiny dice game review
A long time ago, in a living room far, far away...
This week I'm taking a look at the Rey and Kylo Ren starter sets for Star Wars: Destiny, a collectible card and dice game from Fantasy Flight Games. Each player brings their own deck to the table, centred around a character (or characters) from the Star Wars universe and packed with weapons, equipment, events and support characters that will hopefully leave them as the last team standing.
This week I'm taking a look at the Rey and Kylo Ren starter sets for Star Wars: Destiny, a collectible card and dice game from Fantasy Flight Games. Each player brings their own deck to the table, centred around a character (or characters) from the Star Wars universe and packed with weapons, equipment, events and support characters that will hopefully leave them as the last team standing.
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Star Wars
Monday, 26 June 2017
Cardboard - Mystic Vale card game review
Druids, fancy see-through cards and a substantially reduced chance of ruining your game with a drinks spillage. What more could you ask for in a deck-builder? Cue Mystic Vale, newly crowned Origins card game of the year!
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Tuesday, 30 May 2017
Cardboard - Yamatai board game review
If you take a look at my game shelf there's a notable trend towards picking up every game I see with a Japanese theme. From Tokaido to Takenoko, Mottainai or Hanabi, I think I have a small obsession - but it hasn't let me down yet! Let's start by going down the list of reasons for me to be excited about this game:
Yamatai is the latest offering from Days of Wonder, designed by Bruno Cathala (Five Tribes, Dice Town, Shadows Over Camelot) and Marc Paquien (...Yamatai). With the prospect of a rewarding smile from Queen Himiko at stake, 2-4 players strive to become the most prestigious builder as the capital of Yamatai takes shape on an archipelago in ancient Japan.
- Colourful shiny box: check
- Days of Wonder: check
- Japan: check
- Lost, ancient, mysterious kingdom setting: check
- Smile-based reward system: wait, what?
Yamatai is the latest offering from Days of Wonder, designed by Bruno Cathala (Five Tribes, Dice Town, Shadows Over Camelot) and Marc Paquien (...Yamatai). With the prospect of a rewarding smile from Queen Himiko at stake, 2-4 players strive to become the most prestigious builder as the capital of Yamatai takes shape on an archipelago in ancient Japan.
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Wednesday, 26 April 2017
Cardboard - Marvel Legendary: Captain America 75th Anniversary card game review
Continuing my little series on Upper Deck's Legendary deck builder, this week it's the turn of Legendary: Captain America 75th Anniversary. Again, I won't go into details on the basic gameplay, as that's covered in my original review of the base game which you can catch up on here.
If you didn't get enough Captain America in Marvel Legendary: Civil War, here he is again dusting off the shiny vibranium shield for his very own small box expansion to celebrate reaching the grand old age of 75. That's a lot of candles...
There's a lot packed into this little box (including a bit of time travel, which can never be bad), so let's have a look through what you get in your 100 cards:
If you didn't get enough Captain America in Marvel Legendary: Civil War, here he is again dusting off the shiny vibranium shield for his very own small box expansion to celebrate reaching the grand old age of 75. That's a lot of candles...
There's a lot packed into this little box (including a bit of time travel, which can never be bad), so let's have a look through what you get in your 100 cards:
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Thursday, 20 April 2017
Cardboard - Marvel Legendary: Civil War card game review
So Marvel Legendary was great fun, but that box was looking a little empty with just the base set inside. Not that there wasn't plenty of choice in the starter box, but with shelf space at a premium it would be a crime to have that much spare air in the box for too long, wouldn't it?
Luckily enough, Upper Deck offer plenty of expansion options to switch up your game (or make best use of your storage space!) and I'm going to take a look at a couple: Civil War and Captain America 75th Anniversary. I won't go over the basic gameplay again, as they're all in my review of the base game which you can catch up on here.
Join me as I hang my head in nerd-shame at how little of the Marvel universe I really know. First up, Civil War:
Luckily enough, Upper Deck offer plenty of expansion options to switch up your game (or make best use of your storage space!) and I'm going to take a look at a couple: Civil War and Captain America 75th Anniversary. I won't go over the basic gameplay again, as they're all in my review of the base game which you can catch up on here.
Join me as I hang my head in nerd-shame at how little of the Marvel universe I really know. First up, Civil War:
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Wednesday, 23 November 2016
Cardboard - Legendary: A Marvel Deckbuilding Game card game review
Since Dominion took the boardgaming world by storm in 2008 all manner of deck-building games have been released. There's seemingly one for any theme you could think of, from novel writing to sci-fi or anime maids to mythological gods, and I feel like I've played a fairly sizeable chunk of them.
Teetering on the edge of deck-builder-burnout, what appealed to me most about Legendary: A Marvel Deckbuilding Game is that it's co-operative. Your elite team of Marvel super-hero types will fight a dastardly Evil Mastermind together, fending off a parade of villains and henchmen and generally foiling evil schemes to clinch a win. More accurately it's a *semi* co-operative game; whilst you may achieve victory over the bad guys as a group, you still get judged on your personal performance to pick an individual winner. Because there's no 'I' in 'team', guys... but there is a 'me' and I was clearly just more heroic.
Teetering on the edge of deck-builder-burnout, what appealed to me most about Legendary: A Marvel Deckbuilding Game is that it's co-operative. Your elite team of Marvel super-hero types will fight a dastardly Evil Mastermind together, fending off a parade of villains and henchmen and generally foiling evil schemes to clinch a win. More accurately it's a *semi* co-operative game; whilst you may achieve victory over the bad guys as a group, you still get judged on your personal performance to pick an individual winner. Because there's no 'I' in 'team', guys... but there is a 'me' and I was clearly just more heroic.
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Sunday, 13 November 2016
Cardboard - Creature College board game review
If you've ever felt a burning desire to fight an eight-foot high hamster named Kevin using a rag-tag band of elemental creature creations (and let's face it, who hasn't?) then I may have found the game for you!
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Sunday, 16 October 2016
Cardboard - Ice Cool board game review
With the summer sun abandoning us in favour of wintery chilliness, pumpkin-spiced lattes back on the menu and the festive season fast approaching (or at least that's what the shops keep telling me), it seems only appropriate that I'm taking a look at Brain Games' sub zero penguin-powered dexterity game Ice Cool. Because nothing says 'festive' like accidentally firing plastic penguins at your friends!
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Tuesday, 6 September 2016
Cardboard - 13 Days: The Cuban Missile Crisis board game review
It's 1962, I'm pretending to be Russian and someone has left me in charge of the nuclear codes again. Ruh roh. Time for some strategic Cold War cube-shuffling in Cuban Missile Crisis game 13 Days!
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Monday, 25 July 2016
Cardboard - Cortex Challenge card game review (with giveaway!)
Cortex Challenge is a family card game for 2 to 6 players designed by Nicolas Bourgoin and Johan Benvenuto. It's published by Asmodee and Captain Macaque who, as an aside, are now front runners in my mental competition for cutest publisher logo along with Happy Otter Games and Formal Ferret Games.
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Wednesday, 22 June 2016
Cardboard - Knit Wit board game review
Matt Leacock is possibly best known for designing genre-defining team-work game Pandemic, but all co-operative thoughts go out of the window in his latest offering, social game Knit Wit.
Knit Wit is a word game for 2-8 players where they create Venn diagrams out of loops of coloured string, each of which has a word attached to it. Spools are placed at various overlaps in the diagram and players race against each other to think of a word or phrase for each spool, defined by the words looped around them.
Knit Wit is a word game for 2-8 players where they create Venn diagrams out of loops of coloured string, each of which has a word attached to it. Spools are placed at various overlaps in the diagram and players race against each other to think of a word or phrase for each spool, defined by the words looped around them.
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Wednesday, 15 June 2016
Pandemic: Reign of Cthulhu board game - first thoughts
At the UK Games Expo last week I was lucky enough to get a demonstration game of Pandemic: Reign of Cthulhu from Z-Man Games and thought I'd share my first thoughts here.
Well, actually, my first thoughts were 'Gah, another Cthulhu themed game... Oh well, at least it's not zombies', but that's not very constructive or informative!
Well, actually, my first thoughts were 'Gah, another Cthulhu themed game... Oh well, at least it's not zombies', but that's not very constructive or informative!
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