Tuesday, 7 August 2018

Review: Azul board game

Since trying a demo of Azul at Airecon, I've fallen completely in love with this colourful box of wonderfulness from the abstract wing of Plan B Games, Next Move Games.


By wonderfulness I'm mainly referring to the beautiful little clicky-clacky plastic tiles that look like tasty Opal Fruits. Yes, Opal Fruits; none of this 'Starburst' nonsense, however much it dates me. No, I won't let it go and move on. Yes, I know I'm supposed to be talking about the game and not sweets from history... Okay, fine:

Monday, 21 May 2018

Review: Photosynthesis board game

Yew wooden be-leaf how many arboreal puns you could get into one (t)re(e)view, but stick with me, ash I promise I've gotten them all out of my sy-stem in the first line...

Photosynthesis box art | Random Nerdery board game review


Tuesday, 17 April 2018

Review: Eight-Minute Empire board game

I seem to be forming a bit of a Red Raven Games series recently, with reviews of the beautiful Above and Below and its sequel Near and Far. To continue the theme, this week I'm taking a look at an older Ryan Laukat game that has grand ambitions on a tiny scale: Eight-Minute Empire.

Eight-Minute Empire - box art | Random Nerdery

Wednesday, 28 March 2018

Review: Near and Far board game review


It's been a while now since we escaped barbarian hordes, fled across the country and founded our shiny new village in Above and Below. We've clearly gotten tired of exploring the cavernous world of Below, because it's time to set out into the big wide world on a brand new adventure. Legends tell of the Last Ruin, a hidden city far away across the wastes of Arzium where we'll apparently find an artifact that will grant our hearts' desires. Let the quest for the Voucher of Infinite Jaffa Cake Supply begin!

Near and Far box art

Wednesday, 7 March 2018

Review: When I Dream card game

In a hugely competitive market place, publishers are finding all kinds of ways to make their game stand out from the crowd, from splashy cover art to fancy components to the occasional animal costume (I'm looking at you, Paul Grogan!)

But Repos Production definitely went the extra marketing-mile last summer, when they launched When I Dream into the board gaming stratosphere by literally tying it to a balloon and floating it into the upper atmosphere...


You know you need to work on your life goals when a board game makes it 20 miles closer to your dream of space travel than you ever will!

When I Dream - box art | Random Nerdery

Sunday, 25 February 2018

Review: Bärenpark board game

Bear-tetris, koala disputes, and for some reason, cause to use the phrase 'one toilet short of a draw' in a public place. I'm taking a look at Bärenpark, the latest offering from Phil Walker-Harding of Sushi Go! and Imhotep fame, that had me googling for Gobi bears and the umlaut keyboard shortcut!

Barenpark board game - Phil Walker-Harding - box art

I'm no expert, but I'm fairly certain that box doesn't depict safe bear-care procedure...

Wednesday, 14 February 2018

Cardboard - Above and Below board game review

I spend a lot more time than I really should on being jealous of the talents of others, and one of my recent targets of envy is artist and designer Ryan Laukat. Being imaginative enough to design games, artistic enough to illustrate them and organised enough to get them published would be a stretch for most people, but Ryan Laukat somehow manages to do all of them at once. But is it possible to juggle so many elements without dropping something along the way? Time to pick up a lantern, head out for adventure and find out!

Above and Below - box art

Wednesday, 13 September 2017

Cardboard - Dice Forge board game review

With all the games on display at the UK Games Expo this year, new titles had to work super-hard to get themselves noticed. From the tiny wooden ladders of Catch the Moon to the novelty bed and sleep-mask in When I Dream, fancy components played a big part in the fight for attention, and one game doing a particularly great job in this respect was Dice Forge from Libellud. Upgradeable dice with interchangeable faces, striking box art and a beautiful board packed with a rainbow of colours all help the game to scream novelty - but is there any substance under all that chunky cartoon style? We've done deck building. We've done bag building. Time to try some dice building!

Dice Forge - box art - Random Nerdery review

Monday, 3 July 2017

Cardboard - Star Wars: Destiny dice game review

A long time ago, in a living room far, far away...

Star Wars Destiny - Random Nerdery review

This week I'm taking a look at the Rey and Kylo Ren starter sets for Star Wars: Destiny, a collectible card and dice game from Fantasy Flight Games. Each player brings their own deck to the table, centred around a character (or characters) from the Star Wars universe and packed with weapons, equipment, events and support characters that will hopefully leave them as the last team standing.

Monday, 26 June 2017

Cardboard - Mystic Vale card game review

Druids, fancy see-through cards and a substantially reduced chance of ruining your game with a drinks spillage. What more could you ask for in a deck-builder? Cue Mystic Vale, newly crowned Origins card game of the year!

Random Nerdery - Mystic Vale review - box art

Tuesday, 30 May 2017

Cardboard - Yamatai board game review

If you take a look at my game shelf there's a notable trend towards picking up every game I see with a Japanese theme. From Tokaido to Takenoko, Mottainai or Hanabi, I think I have a small obsession - but it hasn't let me down yet! Let's start by going down the list of reasons for me to be excited about this game:
  • Colourful shiny box: check
  • Days of Wonder: check
  • Japan: check
  • Lost, ancient, mysterious kingdom setting: check
  • Smile-based reward system: wait, what?
Yamatai box art - Random Nerdery board game review

Yamatai is the latest offering from Days of Wonder, designed by Bruno Cathala (Five Tribes, Dice Town, Shadows Over Camelot) and Marc Paquien (...Yamatai). With the prospect of a rewarding smile from Queen Himiko at stake, 2-4 players strive to become the most prestigious builder as the capital of Yamatai takes shape on an archipelago in ancient Japan.

Wednesday, 26 April 2017

Cardboard - Marvel Legendary: Captain America 75th Anniversary card game review

Continuing my little series on Upper Deck's Legendary deck builder, this week it's the turn of Legendary: Captain America 75th Anniversary. Again, I won't go into details on the basic gameplay, as that's covered in my original review of the base game which you can catch up on here.

If you didn't get enough Captain America in Marvel Legendary: Civil War, here he is again dusting off the shiny vibranium shield for his very own small box expansion to celebrate reaching the grand old age of 75. That's a lot of candles...

Marvel Legendary Captain America 75th Anniversary - box art

There's a lot packed into this little box (including a bit of time travel, which can never be bad), so let's have a look through what you get in your 100 cards:

Thursday, 20 April 2017

Cardboard - Marvel Legendary: Civil War card game review

So Marvel Legendary was great fun, but that box was looking a little empty with just the base set inside. Not that there wasn't plenty of choice in the starter box, but with shelf space at a premium it would be a crime to have that much spare air in the box for too long, wouldn't it?

Luckily enough, Upper Deck offer plenty of expansion options to switch up your game (or make best use of your storage space!) and I'm going to take a look at a couple: Civil War and Captain America 75th Anniversary. I won't go over the basic gameplay again, as they're all in my review of the base game which you can catch up on here.

Join me as I hang my head in nerd-shame at how little of the Marvel universe I really know. First up, Civil War:

Marvel Legendary Civil War box art


Wednesday, 23 November 2016

Cardboard - Legendary: A Marvel Deckbuilding Game card game review

Since Dominion took the boardgaming world by storm in 2008 all manner of deck-building games have been released. There's seemingly one for any theme you could think of, from novel writing to sci-fi or anime maids to mythological gods, and I feel like I've played a fairly sizeable chunk of them.

Teetering on the edge of deck-builder-burnout, what appealed to me most about Legendary: A Marvel Deckbuilding Game is that it's co-operative. Your elite team of Marvel super-hero types will fight a dastardly Evil Mastermind together, fending off a parade of villains and henchmen and generally foiling evil schemes to clinch a win. More accurately it's a *semi* co-operative game; whilst you may achieve victory over the bad guys as a group, you still get judged on your personal performance to pick an individual winner. Because there's no 'I' in 'team', guys... but there is a 'me' and I was clearly just more heroic.

Legendary: A Marvel Deckbuilding Game box art

Sunday, 13 November 2016

Cardboard - Creature College board game review

If you've ever felt a burning desire to fight an eight-foot high hamster named Kevin using a rag-tag band of elemental creature creations (and let's face it, who hasn't?) then I may have found the game for you!

Creature College box art

Sunday, 16 October 2016

Cardboard - Ice Cool board game review

With the summer sun abandoning us in favour of wintery chilliness, pumpkin-spiced lattes back on the menu and the festive season fast approaching (or at least that's what the shops keep telling me), it seems only appropriate that I'm taking a look at Brain Games' sub zero penguin-powered dexterity game Ice Cool. Because nothing says 'festive' like accidentally firing plastic penguins at your friends!

Ice Cool by Brain Games - box art

Tuesday, 6 September 2016

Cardboard - 13 Days: The Cuban Missile Crisis board game review

It's 1962, I'm pretending to be Russian and someone has left me in charge of the nuclear codes again. Ruh roh. Time for some strategic Cold War cube-shuffling in Cuban Missile Crisis game 13 Days!

13 Days - Random Nerdery review

Monday, 25 July 2016

Cardboard - Cortex Challenge card game review (with giveaway!)

Cortex Challenge is a family card game for 2 to 6 players designed by Nicolas Bourgoin and Johan Benvenuto. It's published by Asmodee and Captain Macaque who, as an aside, are now front runners in my mental competition for cutest publisher logo along with Happy Otter Games and Formal Ferret Games.

Cortex Challenge review - box art


Wednesday, 22 June 2016

Cardboard - Knit Wit board game review

Matt Leacock is possibly best known for designing genre-defining team-work game Pandemic, but all co-operative thoughts go out of the window in his latest offering, social game Knit Wit.

Knit Wit board game review - Random Nerdery

Knit Wit is a word game for 2-8 players where they create Venn diagrams out of loops of coloured string, each of which has a word attached to it. Spools are placed at various overlaps in the diagram and players race against each other to think of a word or phrase for each spool, defined by the words looped around them.

Wednesday, 15 June 2016

Pandemic: Reign of Cthulhu board game - first thoughts

At the UK Games Expo last week I was lucky enough to get a demonstration game of Pandemic: Reign of Cthulhu from Z-Man Games and thought I'd share my first thoughts here.

Pandemic: Reign of Cthulhu box art - UK Games Expo 2016

Well, actually, my first thoughts were 'Gah, another Cthulhu themed game... Oh well, at least it's not zombies', but that's not very constructive or informative!